A little clearer


Ohhhh I can't wait to click "major update" on this blog

except I'll have to. 😭 I've heard people say "I just want this to be done," and I'm trying to avoid that sentiment.

The six-episode count is working pretty well. I think it's giving me enough time to expand on each boy. Dabbling in a few other VNs is giving me a better idea of what wholesome bonding events to write about. I walked away from the script today finally thinking, "I think I filled out everyone's story. Now I just need to reread it and make sure it all makes sense." But seeing as I deleted like 2-3 episodes and reordered 5-7 of them... I'm not confident that just having-something-written means it's done.

It's hard to be creative on command, but... I think I work best when I have all the time in the world (like 3 hours) and just get off of those damned screens for a bit and force myself to daydream. Daydream like it's the 90s and no one had high speed internet. Speaking of nostalgia, the more I try to flesh out Evelyn's character, the more of my personal experiences keep bleeding into the script. Well. It is the first visual novel I've ever made, so I'm not trying very hard to avoid writing pitfalls...

Which is why I'm still searching for a middle ground. I want it to be the best it can be... for my skill level. It's not gonna be revolutionary or a huge crowd pleaser. But it's gonna be cute. It's gonna be silly. It's gonna be authentic. I'm gonna make characters with some level of depth. And I hope that maybe some point in the story can make somebody emotional by the end.

and high key I hope people walk out of this visual novel with a ship or two, like, that'd be such a huge accomplishment. To inspire new shippers like old shows and games always inspired me. *Especially* when it's not canon.

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